/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.team2.alliance.events;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.team2.alliance.PlayerAlliance;
import com.aionengine.gameserver.model.team2.common.events.AlwaysTrueTeamEvent;
import com.aionengine.gameserver.model.team2.common.events.TeamCommand;
import com.aionengine.gameserver.network.aion.serverpackets.SM_ALLIANCE_READY_CHECK;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.google.common.base.Predicate;

/**
 * @author ATracer
 */
public class CheckAllianceReadyEvent extends AlwaysTrueTeamEvent implements Predicate<Player> {

    private final PlayerAlliance alliance;
    private final Player player;
    private final TeamCommand eventCode;

    public CheckAllianceReadyEvent(PlayerAlliance alliance, Player player, TeamCommand eventCode) {
        this.alliance = alliance;
        this.player = player;
        this.eventCode = eventCode;
    }

    @Override
    public void handleEvent() {
        int readyStatus = alliance.getAllianceReadyStatus();
        switch (eventCode) {
            case ALLIANCE_CHECKREADY_CANCEL:
                readyStatus = 0;
                break;
            case ALLIANCE_CHECKREADY_START:
                readyStatus = alliance.onlineMembers() - 1;
                break;
            case ALLIANCE_CHECKREADY_AUTOCANCEL:
                readyStatus = 0;
                break;
            case ALLIANCE_CHECKREADY_READY:
            case ALLIANCE_CHECKREADY_NOTREADY:
                readyStatus -= 1;
                break;
		default:
			break;
        }
        alliance.setAllianceReadyStatus(readyStatus);
        alliance.applyOnMembers(this);
    }

    @Override
    public boolean apply(Player member) {
        switch (eventCode) {
            case ALLIANCE_CHECKREADY_CANCEL:
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 0));
                break;
            case ALLIANCE_CHECKREADY_START:
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 5));
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 1));
                break;
            case ALLIANCE_CHECKREADY_AUTOCANCEL:
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 2));
                break;
            case ALLIANCE_CHECKREADY_READY:
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 5));
                if (alliance.getAllianceReadyStatus() == 0) {
                    PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(0, 3));
                }
                break;
            case ALLIANCE_CHECKREADY_NOTREADY:
                PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 4));
                if (alliance.getAllianceReadyStatus() == 0) {
                    PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(0, 3));
                }
                break;
		default:
			break;
        }
        return true;
    }

}
